Originals

Originals

The Pulse of the Machine

Inspired by Michael Swanwick’s The Very Pulse of the Machine, this concept liveshow explores the fusion of art and technology, blurring the line between real and digital.

At its center stands a computer, a dark, almost metaphysical force driving an intense and cinematic narrative.
The stage is designed as a living, transforming environment. A large LED wall merges seamlessly with surrounding structures, acting as a fluid, dynamic canvas rather than a separate screen. Organic geometries and perspective illusions create a futuristic, dystopian atmosphere, while lighting shapes depth, mood, and energy, shifting from cold tension to warm bursts of vitality.

Visuals come to life through motion capture on the “computer’s” face, animated in real time and integrated with precision.
Light, color, and sound move in perfect sync, merging physical and digital into a fully immersive, multisensory experience that feels alive, cinematic, and constantly evolving.

I Wasn't Meant To Feel

Set in a deserted space where dust and silence have replaced human presence, a forgotten system still runs, obsolete, yet strangely alive.

This short film is a visual requiem, a static and contemplative journey through decaying circuits and lifeless machines. Without showing a single face, it speaks of something deeply human: our tendency to abandon what no longer serves us, whether it's technology, places, or people. I Wasn't Meant to Feel was crafted using generative AI tools, not for spectacle, but out of a genuine desire to explore new forms of expression.

The visual output may be artificial, but the vision, direction, and sound design were entirely shaped by the designers. The goal was to breathe life into silence, and to give emotion to what’s often ignored.

The Dome

This project fuses the visions of Stanley Kubrick and Benoit Paillé, blending Kubrick’s enigmatic darkness and meticulous framing with Paillé’s vibrant, dreamlike light.

At its center is the monolith-cube, a symbol of duality: one side an absorbing void of mystery, the other a radiant, hopeful glow. The cube undertakes a journey through ethereal galaxies and abstract landscapes toward an undefined technological future where humanity and digital networks intertwine.

The stage design is fully immersive and dynamic, built from a spherical segment that envelops the audience in a panoramic, almost organic space. The cube, floating independently from the background, deepens the sense of perspective and movement. Meticulously crafted 3D animations, refined through post-production and enhanced with sophisticated lighting, drive the visual narrative with emotional weight.

Sound design by Slortep completes the sensory experience, weaving image, light, and sound into a cohesive and powerful storytelling environment.
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